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Elementos visuales y sonoros
Elementos visuales y sonoros









elementos visuales y sonoros
  1. #Elementos visuales y sonoros full#
  2. #Elementos visuales y sonoros code#

Personally, I was even more impressed with McQueen’s ability to wield silence like a painter instinctively aware of which portions of the canvas to leave blank. Several people walked out of the screening I attended, and I venture to guess McQueen’s unflinching, cerebrally stylized violence reminiscent of Abel Ferrara, paired with sound effects as rich and colorful as the near-religious image of snowflakes landing on a prison guard’s bloody-knuckled hand, proved to be too much for delicate stomachs. Hunger will be a roller coaster ride through the atmosphere of Maze Prison, not a straightforward study from a history book. McQueen’s film is a nuanced masterpiece that never flaunts its artistry, but uses it humbly to serve the all-important story.įrom the earth-shattering opening-a rattling of pots and pans in a protest rally until the noise becomes deafening, nearly unbearable, even as the close-ups of the items being banged resemble nothing but pieces in an automated factory assembly line-to the sudden blackness, to credits over silence, McQueen has stated his unorthodox intentions. And yet Hunger, with all its visual, sonic and editing elements flowing together in harmony like a five-star, six-course meal, exemplifies the phrase.

elementos visuales y sonoros elementos visuales y sonoros

The term “art film” has been batted around, posted like a sticky note to so many movies since the time of its conception that it’s hard to type the two words together with a straight face. What I wasn’t prepared for was an equally assured, mind-blowing sound design and stage-worthy script. Since McQueen is first and foremost a prestigious visual artist, I expected the images in Hunger, his Camera d’Or-nabbing debut feature about the infamous hunger strike staged at Northern Ireland’s Maze Prison in 1981 after leader Bobby Sands and his fellow inmates’ special status as political prisoners was revoked, to be stunning. But in England, it’s always “Anglo” first (McQueen is not “Caribbean-British” or “African-English”), an offensive veil that the Provisional IRA fought to rip away. In contrast, America has always been a land of identity politics, defining our groups as “African-American,” “Mexican-American,” “Jewish-American,” the “American” always second in importance. For the British believe in “country first” only when that country is England, which is why Irish Republican nationalism (Ireland’s own version of “country first”) historically has been so offensive, thus brutally repressed.

#Elementos visuales y sonoros full#

Users should refer to the original published version of the material for the full abstract.It’s fascinating that Steve McQueen, a Turner Prize-winning black artist born and bred in a land that defines itself by “country first” (and is having its own faith shaken at a time when many young Brits are defining themselves as “Muslim first”) would create a film that subtly uncovers his homeland’s hypocrisy. No warranty is given about the accuracy of the copy. However, users may print, download, or email articles for individual use. Copyright of DIGITHUM is the property of Universitat Oberta de Catalunya and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission.

elementos visuales y sonoros

This article highlights the importance of tactility when analysing identity discourses present in video games and expands forms of understanding representation beyond visual and sound-based components. All of these elements have a definite impact on the ways ideology is produced and reproduced by video games and, yet, the tactile interactions required to play games are often forgotten.

#Elementos visuales y sonoros code#

Abstract: Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories.











Elementos visuales y sonoros